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I'm working on a design which has a number of media-filled objects (using
emission to produce glowing effects around other solid objects). Very often
where 2 objects overlap in the camera view, occasonal bright white pixels
appear on the objects. I've tried rendering with anti-aliasing and a higher
max_trace_level and neither of these fix it. I've seen quite a few
references to this kind of problem with media, but have been struggling to
find any tips to solve it, or any discussion of the cause of this issue!
Has anyone got any good advice?
Thanks in advance for any help,
Pete Hurst
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